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Soul Launder Inc.

Couch co-op game for 2–4 players. Capture and launder souls for cash at a shady afterlife corporation. Team up and launder your way to heaven!

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Soul Launder Inc. is a couch co-op party game for 2–4 players. Capture lost souls, dye them colorful, and spin them clean! All while dodging hazards, hitting quotas, and surviving your friends' "teamwork."

You were promised ascension. Instead, you got a corporate nightmare...
Tricked into a cursed contract with a shady reaper company, you're stuck laundering souls for eternity. But your crew has a plan: collect soul energy from the daily grind to break free. So team up, clock in, and launder your way back to heaven!

Key Features
2 Game Modes
Jump into Dye Mode or Launder Mode. Quick shifts for perfect party nights.

Employee of the Day
Earn scores and unique titles. Who's the top employee today?

Cosmetic Skins
Hit milestones to unlock skins and show off your otherworldly drip.

Animated Story
Unlock 2D cutscenes across 7-day shifts, revealing dark secrets… and whether the interns make it out.

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Design Process

We know players will always break our game, so we broke it ourselves beforehand." — P3.14 & Minions  Soul Launder Inc. was born from three core ideas: chaotic co-op game, still having to work after death, and shady laundering company.  We experimented with countless mechanics, visuals, and technical approaches until everything clicked into the version you're seeing today. Our team is made up of 2 programmers, 2 game designers, 5 artists, and 1 marketer. The team size made collaboration chaotic at times, but always fun, just like our game.  Setbacks hit us along the way, but through grit and teamwork, we pulled through and about to reach our final goal: launching the demo on Steam. We constantly iterated on our work to ensure players walks away with a great experience. Check out some snapshots of our design process below.

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Members

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SIRIYAKORN SAKOLAUT
Praew

Game Designer, Level Designer, Project Manager, Programmer, Sound Designer

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VIBHUMI SERMSILP
Ply

Lead Programmer

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THAMAKORN SURAWATTHANASAKUN
Noei

Art Director, 3D Environment Artist, Concept Artist

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KORAWAN SRIBOONYAKEAW
Putsa

Game Designer, UI/UX Designer

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MACH WANNAWANIT
Mach

Lead Artist, Concept Artist, 2D Artist

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PASIKA THITIHEMSAKUL
Anchan

Technical Artist, VFX Artist

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CHIRAYU BENCHARIT
Kapom

Programmer

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NICHAPATR SAEJIA
Nina

2D Animator, 2D Artist

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PICHAMON WIANGSAMUT
Flim

Project Coordinator, Marketing

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NICHA WATTANACHAIYONGKUL
Gink

Character Artist, Character Animator, 2D & 3D Generalist

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